︎︎︎DISRUPTIVE SKYMASTER 3000
![](https://freight.cargo.site/t/original/i/75c5c44dc92b822fd637bc550cefb25f257ff8202fc12185383c71fb8513598b/disruptive-skymaster3000-free_andricspaeth.com.png)
![](https://freight.cargo.site/t/original/i/6b46b24ab6072fe793ca340b8f299b55ce1a164ced6d6ac60419f94d18cbf0bb/Disruptive-Skymaster-3000-back-free_andricspaeth.com.png)
The Disruptive Skymaster 3000 is established as a performative plastic. The basic is a combination of different materials and readymade-objects. All of these objects were found on the streets of Kassel and were assembled in an efficient way to fulfill the aim of mobility. Fundament of the plastic is a cleaning robot, which when activated, drives straight forward as long as nothing will hit the bumper in front of the robot. Hitting an object with the bumper would cause a correction of the robot's path for about 10° either to the left or the right. The robot will continue this procedure until there won't be an object hitting the bumper anymore. On top of the robot a plate-shaped satellite dish is installed by using a suction cup. Satellite dishes are originally designed to receive or transmit information to or from a communication satellite in orbit. The front side of the satellite dish is spiked with 93 different sized nails glued on. All nails are pointing towards the driving direction of the robot and the receiving plus transmitting direction of the satellite dish. Optionally, the Disruptive Skymaster 3000 can be expanded by a 10cm long knife attached to the lower front of the satellite dish also pointing in its driving direction.
The satellite dish as well as the robot are colored in bright neon, yellow and purple to be highly visual for the recipient. The warning design presents the plastic as an active threat, even though it is built out of ordinary objects. This appea-rence is strengthed by the performative charactere of the plastic. Turned on, it is a driving weapon, slowly and underestimated it will cause massive damage, if one doesn't pay attention to it. The performance is conceived to work in different public places, where people are too stressed to pay attention to their environment. Additionally to this fact The Disruptive Skymaster 3000 with the height of 40cm is underneath the eyesight of most people.The quiet way of driving is ideal to attack unrecognized and insidiously.
![](https://freight.cargo.site/t/original/i/baacb26a33bd8eea0e6e36c0f1a4b772053e7f561998c3d91f8b5e7d2f9b5103/disruptive-skymaster3000-photogrammetry_andricspaeth.com.jpg)
The Disruptive Skymaster 3000 was also built as a physical object, including the possible scenario of the artwork to exist in a digital world. This intended, it questions the analog object in its representation of its digital appearan-ce. By setting the digital perception of an object as the fundamental one, The Disruptive Skymaster 3000 refers to a platonic interpretation of the digital world - a love and hate relationship. So the digital object presents itself as an idea with specific physical representations of this very idea. Seeing the Disruptive Skymaster 3000 in its digital habitat it creates multiple scenarios of possible actions. Digitally there could be no boundaries nor end to various situations. Contrary to this idealistic reception, the object in its physical representation has indicated boundaries such as battery limit or speed. By naming the functional data as boundaries and working with other links like sketches, the approach of this project is to point on a contemporary artistically work.
![](https://freight.cargo.site/t/original/i/6c82014165f43afd16159632467f71ef56ba8938ed05e9adda293af85ca8fa0c/disruptive-skymaster-300_skizze1_andricspaeth.com.jpg)
![](https://freight.cargo.site/t/original/i/c264e75d7efc50467ab5f81bdfe12fc873a4825e9c8ae1363beeb85d00ab1f7f/disruptive-skymaster-300_skizze2_andricspaeth.com.jpg)
Furthermore, with this project we are aiming for a collision point of digital and analog art. Studying these opposite types of creating and presenting art, we are ongoingly confronted with the approach for platform, reception and accessibility. Coming from different artistical practices the solutions and ways in these fields are often not congruent. Therefore we decided to work with several analog and digital techniques and combine them in a way they would stimulate each other. In this believe the Disruptive Skymaster 3000 combines not only the different practical approaches in creating art, but also the traditional and upcoming art markets, as seen in the part above.
Furthermore as cultural and socialized beings, when we are focussing on contemporary structures, we also have to question traditional and established ways of working and consuming art.
When the process of translating a physical artwork into a digital file formats begins, the character of the artwork will change its behavior and relationship with the recipient automatically.
In collaboration with Tony Bartos<3
Date: 2021—2022
![](https://freight.cargo.site/t/original/i/8b715b26efb7f711cc066b7274e1f4eb97104b481571175edc72a624aa1c7170/DS3000.jpg)